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Command And Conquer Red Alert 2 Cheat Engine Download

 
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This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Command & Conquer: Red Alert 2 for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it.

High Resolution Mode[edit]

Type this code at the main menu to unlock high resolution mode: HIRES

Mar 7, 2017 - PC Cheats - C&C: Red Alert 2: This page contains a list of cheats, codes, Easter eggs, tips, and. Download PDF. If you've discovered a cheat you'd like to add to the page, or have a correction, please click EDIT and add it. Get all the inside info, cheats, hacks, codes, walkthroughs for Command & Conquer: Red Alert on GameSpot.

Hint - Chronosphere Glitch[edit]

This glitch allows any Allied player who has the Chronosphere to use it infinitely many times, after the first charge (timer countdown) without having to wait for the countdown again.


This glitch is simple, but, precise. You will need a Chrono Legionnaire and a Chronosphere, then any unit that you wish to teleport. I'll continue with a step-by-step process.


1. Build a Chrono Legionnaire and a Chronosphere.


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2. Once the Chronosphere is ready, activate Way-Point-Mode. Now, command the Chrono Legionnaire to freeze your Chronosphere, but don't commence the waypoint process yet.


3. Select a group of units to be teleported with the Chronospehre--- but don't teleport them yet-- just select them.


Alert

4. Now, after having your group of units selected and ready to tele, activate your way-point-path. Your Chronosphere will now become frozen in time. (This is a good thing for the sake of the glitch)


5. Immediately after you freeze your Chronosphere select where you'd like to tele your units. Despite the fact that the Chronosphere is frozen, you will still be able to teleport the already selected group of units.


6. As soon as you have teleported your units with the FROZEN Chronosphere move your Chrono Legionnaire, unfreezing the building. As soon as the building unfreezes it will say 'Chronospehre ready!' Bingo - glitch done!

Mobile Triple Nuke[edit]

You need to be Libia in order to have this vehicle, and need water in your map. Here is a list of needs:

4 demo trucks
1 hovercraft
1 crazy ivan<P>The cost together is $5200! For a triple nuke thats cheap enough... Now then lets arm the vehicle! Make your crazy ivan put a bomb on 1 of the demo trucks. Now quickly put that demo truck into the hovercraft before it explodes. Do the same with the rest of the demo trucks. They will not explode till you command the hovercraft to unload its transport! Now drive to your enemy base with your hovercraft, and command them to get out! It can destroy every single building/unit depending on how far away the building/unit is from the bomb. It will not explode if it is destroyed. Only if it is commanded to unload its transport!

Libya[edit]

Build five or six demolition trucks. Make sure you have a fully charged Iron Curtain. Send the Trucks into an enemy base, before they come in range of their weapons, cast the Iron Curtain on them. They'll be invincable until they reach their target, at which point they'll still explode even with the Curtain on.

Command And Conquer Red Alert

Chronosphere:[edit]

Want to have some fun with the enemy player? Charge up the Cronosphere and use it on the enemy unit, then drop it in the water. Watch the war miner go down to the bottom! Bye bye. Also try it on ships and drop them on land. Killing an entire infantry group is fun since infantry can die under the effects of the Chronosphere. Go ahead, try it!

Chrono Legionnaire (1):[edit]

Put one Chrono Legionnaire inside an Infantry Fighting Vehicle (IFV) to make a Chrono Fighting Vehicle. The Chrono Beam doesn't get any stronger, but your units won't die as easily.

Iron Curtain[edit]

The previous cheat refers to the Iron Curtain as well, fry those GI's!

Chrono Legionnaire (2):[edit]

Chrono Legionnaires packed together can even zap an enemy building out of time, try it. Ten Legionnaires and above give the maximum effect.

The Magic School Bus (Soviet)[edit]

Take a Yuri and mind control a school bus (if they're on the map). You can put five infantry into the Bus and drive it into an enemy base, they won't fire on it.

Command And Conquer Red Alert 2 Cheat Engine Download

Excellent Base Defense[edit]

Make 10-12 Yuris and place them all around your base. Put them as team1 (Ctrl + 1) then when an enemy attacks use the Yuri's 2nd attack. This should destroy most of the attacking force.

Good Use of the V3:[edit]

If you play as the soviets, one of the best way to use the V3 Rocket is to have about 3 Rhino tanks for each V3 Rocket to protect them. If you have about 5 V3 Rockets and 12 - 15 Rhino tanks you can take out a medium base! One of the reasons is that the V3 Rocket fire very long!

Build Defense Any Where:[edit]

This cheat only works if you are America. First get your paratroopers ready. Then build a Prism Tower or Pillbox. I prefer the prism tower. Next click on the paratrooper tab. Then Wait a little while and click on the defense you chose.Finally click anywhere on the radar screen. The defense should be somewhere around where you clicked. NOTE: This does not always work.

Last Allied Mission[edit]

There are many buildings. Use them to protect your base plus your Chrono Miner and repair it if it is damaged. You can get free GIs if you capture the Tech Airport up North. Garrisoned buildings work well against the Soviets as they have no form of air attack and usually forget to us their V3s.

The Ultimate Tanya (Allied Only):[edit]

Build a Chronosphere then a Tanya and IFV. Put Tanya in it and use the Chronosphere to drop the IFV in the enemies base and deploy her. Get her to demolish as many building as she can.

Transport Your Entire Army:[edit]

The Soviets the armoured transport can take 10 infantry or 2 veichles. If you load an armoured transport with another 2 ATs that in turn are loaded with 2 more ATs that are loaded with another 2 ATs that are etc,etc,etc ........ then you can put your tanks and infantry in the final set that you make. Now you can transport your whole army across water!!! This is particually effective if there is some empty land near a river and near the enemy if you want to setup and you want to setup base there.

Tricks for Spies[edit]

Place a spy in an any enemy barracks for veteran (one stripe) men, or in any enemy war factory for veteran tanks etc. Place one in an enemy Allied battle lab for a chrono commando (has a rapid fire machine gun and explosives like Tanya). Place one in any Soviet battle lab for a Psi commando (controls units like a yuri, has explosives like Tanya) Having infiltrated battle labs, if you capture (or already have) a Soviet barracks, you can now buy one Yuri prime (two with cloning vats) with a long range for controlling people, and a chrono Ivan (just like Crazy Ivan, but chronoshifts). Place a spy in an enemy power plant to knock out their power for a while. Place one in an enemy radar of airforce command centre to bring down their radar.

Allied Advantage[edit]

In Multiplayer or scirmish mode, use spies to infiltrate all enemy battle labs. This is to train new units like the physic commando (he can use the mind control and plant C-4 on buildings). Later, if you capture the base completely (meaning all buildings) you will get the Yuri Prime.

Chrono Trick: Last Mission[edit]

On the last mission for the Allies you are required to destroy the 'elite' black gaurd around the Kremlin. There are four three stripe veteran Apocalypse tanks (two at each opening). To defeat these tanks very easily simply use your chronosphere and chrono them into the nearby river (two at a time) and you never have to mess with them.

Easy Money[edit]

To get an easy $15,500 jst follow these easy intructions. <p>

  • 1. Build 2 power plants side by side
  • 2. Build a nuclear reactor next to them
  • 3. Train 2 attack dogs, 1 infintry, and build
  • a mirage tank
  • 4. Move these units next to the reactor
  • 5. Tell the mirage tank to attck the reactor and tell the dogs to attack each other
  • 6. When the reactor's strength is in the red zone, finish it off with the infintry

<p>This will destroy every thing in the area, but give you $15,500.<p>NOTE: Make sure it is far away from you construction yard, and that no other units are in the way. Otherewise it won't work.Also, it only works with the allies. The soviets have a different way.

Red Alert 2 Cheat Trainer

Free Infantry[edit]

Simply build the Cloning Vat, then build walls around your barracks so that no infantry units can get out. Now build any Infantry unit and because he can’t get out of the barracks you will be refunded the money and have 1 free unit thanks to the Cloning Vat. This won't work if you have the 1.006 patch or Yuri's Revenge}

Fun With IFV's[edit]

  • Rocket IFV: Don't put anything in an IFV
  • Machine Gun IFV: Put a GI in an IFV
  • Repair IFV: Put an Engineer in an IFV
  • Legionnaire IFV: Put a Chrono Legionnaire in an IFV
  • Sniping IFV: Put a Sniper in an IFV

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Command & Conquer: Red Alert Cheats For PC

  1. View Credits

    To watch the credits, hold SHIFT and click on the speaker in the top right-hand corner of the main menu screen.

    Contributed by: Gerk

  2. Tesla Coil/Mammoth Tank Structure Glitch

    Build a Telsa Coil and a Mammoth Tank. When they are both completed, decide where you are going to place the Coil. Tell the Mammoth Tank to got there. Just before the Tank gets there build the Coil. The Mammoth Tank will drive right onto it! Now you have a Telsa Coil structure with AA and AG missles, 2 120mm cannons and self-healing heavy armor! The only downside is that once the tank moves off, (usually by accident) you cant get it back on. Also, you cant repair the coil until the tank is off.

    Contributed by: XxThunderxX

  3. Regenerate Ore

    During a single player game, if you are running out of ore, simply save the game and then reload it. The ore will magically re-appear.

    Contributed by: XxThunderxX

  4. Unlimited Aircraft

    To build unlimited aircraft, start building the airfield and the aircraft. Then, cancel the airfield and continue building aircraft.

    Contributed by: XxThunderxX

  5. Repair Naval Units while moving.

    A naval unit can be repaired by telling it to return to a naval yard or subpen. While it is docked for repair, if you order it to attack a spot out of range it will move to get in range but will continue repairing on the way!

    Contributed by: XxThunderxX

  6. Infantry Walking on Water

    Infantry can literally walk on water. Put a Transport by the shore and an infantry unit nearby. Tell the infantry to enter the transport, but just before he enters, move the Transport away from the shore. The man will continue to walk on the water. You can then tell him to enter the Transport again, and move it away just before he enters. This way you can get infantry to move anywhere on water, including getting a spy into an enemy subpen which is surrounded by cliffs. Note that if you try this trick with a land vehicle, it will sink, so don't waste your money!

    Contributed by: XxThunderxX

  7. Free Infantry and Gold via Nuke Silo

    Build a Nuke Silo as either Allies or Soviet. When the Nuclear Bomb is ready, sell your Nuke Silo, and immediately target the Nuclear Bomb somewhere. The Nuke Silo will partially sell giving you credits and a group of 5 random infantry (but the Nuke Silo will not disappear!), and the Nuclear Bomb will also explode where you targeted it. The good part is that the Nuke Silo will cancel selling itself, so you can keep on doing this trick without having to build more Nuke Silos. This will work much easier under slower game speeds.

    Contributed by: XxThunderxX

Walkthroughs & FAQs

TypeNameFile Size
General FAQsFAQ by Westwood26K
General FAQsFAQ/Strategy Guide by RWong96K
General FAQsFAQ/Strategy Guide by RaceCar200355K
General FAQsFAQ/Walkthrough by Deuce ex Defcon214K
General FAQsStrategy Guide by Sidewinder43K
In-Depth FAQsOnline Play Guide by PhD_Dre37K
In-Depth FAQsSingle Player Mission Creation Guide by AGriffin223K
In-Depth FAQsStoryline FAQ by Playbacker and KevCat96K
In-Depth FAQsUnit Health List/Specials FAQ by gunbladelad30K